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FCTAPI.h
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//
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// Created by Administrator on 2025/2/27.
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//
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#ifndef TUTORIAL_FCTAPI_H
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#define TUTORIAL_FCTAPI_H
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#include "
ThirdParty.h
"
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#include "
headers.h
"
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#ifdef FCT_ANDROID
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#include "
./UI/Android_Window.h
"
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#include "
./UI/Android_UICommon.h
"
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#endif
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#ifdef FCT_USE_VULKAN
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#include "
./Context/VK_ContextCommon.h
"
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#include "
./Context/VK_Context.h
"
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#include "
./Context/VK_VertexShader.h
"
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#include "
./RHI/VK_Swapchain.h
"
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#include "
./Context/VK_RenderPass.h
"
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#include "
./RHI/VK_VertexShader.h
"
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#include "
./RHI/VK_PixelShader.h
"
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#include "
./RHI/VK_InputLayout.h
"
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#include "
./RHI/VK_ViewportState.h
"
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#include "
./RHI/VK_RasterizationState.h
"
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#include "
./RHI/VK_BlendState.h
"
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#include "
./RHI/VK_RasterizationPipeline.h
"
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#include "
./RHI/VK_TraditionalPipeline.h
"
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#include "
./RHI/VK_PassGroup.h
"
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#include "
./RHI/VK_Image.h
"
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#include "
./RHI/VK_RenderTargetView.h
"
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#include "
./RHI/VK_Pass.h
"
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#include "
./RHI/VK_PixelShader.h
"
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#include "
./RHI/VK_VertexShader.h
"
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#include "
./RHI/VK_TraditionalPipeline.h
"
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#include "
./RHI/VK_CommandPool.h
"
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#include "
./RHI/VK_CommandBuffer.h
"
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#include "
./RHI/VK_Semaphore.h
"
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#include "
./RHI/VK_Fence.h
"
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#include "
./RHI/VK_ShaderBinary.h
"
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#include "
./RHI/VK_VertexBuffer.h
"
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#include "
./RHI/VK_IndexBuffer.h
"
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#include "
./RHI/VK_ConstBuffer.h
"
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#include "
./RHI/VK_DescriptorPool.h
"
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#include "
./RHI/VK_TextureView.h
"
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#include "
./Context/VK_PassResource.h
"
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#include "
./RHI/VK_Sampler.h
"
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#include "
./RHI/VK_DepthStencilView.h
"
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#include "
./RHI/VK_DepthStencilState.h
"
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//#include "./Context/VK_Image.h"
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# include "
./Context/VK_SemaphorePool.h
"
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# include "
./Context/VK_FencePool.h
"
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#endif
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//#include "./Runtime/FCT_Runtime.h"
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#ifdef FCT_ANDROID
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#include "
./Runtime/Android_Runtime.h
"
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#endif
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#ifdef FCT_USE_GLFW
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#include "
./UI/GLFW_Window.h
"
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#include "
./UI/GLFW_UICommon.h
"
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#endif
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#ifdef FCT_USE_SHADERC
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#include "
./Context/Shaderc_ShaderCompiler.h
"
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#endif
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#ifdef FCT_USE_FREEIMAGE
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#include "
./ImageLoader//FreeImage_ImageLoader.h
"
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#endif
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#ifdef FCT_USE_ASSIMP
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#include "
./ModelLoader/Assimp_ModelLoader.h
"
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#endif
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#endif
//TUTORIAL_FCTAPI_H
Android_Runtime.h
Android_UICommon.h
Android_Window.h
Assimp_ModelLoader.h
VK_VertexShader.h
FreeImage_ImageLoader.h
GLFW_UICommon.h
GLFW_Window.h
VK_VertexShader.h
Shaderc_ShaderCompiler.h
ThirdParty.h
VK_BlendState.h
VK_CommandBuffer.h
VK_CommandPool.h
VK_ConstBuffer.h
VK_Context.h
VK_ContextCommon.h
VK_DepthStencilState.h
VK_DepthStencilView.h
VK_DescriptorPool.h
VK_Fence.h
VK_FencePool.h
VK_Image.h
VK_IndexBuffer.h
VK_InputLayout.h
VK_Pass.h
VK_PassGroup.h
VK_PassResource.h
VK_PixelShader.h
VK_RasterizationPipeline.h
VK_RasterizationState.h
VK_RenderPass.h
VK_RenderTargetView.h
VK_Sampler.h
VK_Semaphore.h
VK_SemaphorePool.h
VK_ShaderBinary.h
VK_Swapchain.h
VK_TextureView.h
VK_TraditionalPipeline.h
VK_VertexBuffer.h
VK_ViewportState.h
headers.h
src
FCTAPI.h
制作者
1.14.0