这里列出了所有类成员,并附带类的详细说明:
- u -
- UITaskTrans() : FCT::UITaskTrans
- Uniform() : FCT::Uniform
- UniformBuffer() : FCT::UniformBuffer
- uniformTypeToShaderType() : FCT::ShaderGenerator
- unite() : FCT::SizeNode, FCT::UnionFind< T, ShareType >
- unregisterHandler() : FCT::Window
- unsubscribe() : FCT::IEventSystem< Config >, FCT::RenderGraph
- unsubscribeAll() : FCT::IEventSystem< Config >
- unwrapperArcTo() : FCT::VertexPath
- updataBuffer() : FCT::RHI::IndexBuffer, FCT::RHI::VertexBuffer
- updataCommandInfo() : FCT::VertexContext
- updataData() : FCT::RHI::ConstBuffer
- updataScreenInfo() : FCT::VertexContext
- update() : FCT::DynamicMesh< IndexType >, FCT::IEventSystem< Config >, FCT::PassResource, FCT::TokenGraph< Token, Value >, FCT::Uniform, FCT::VK_PassResource
- updateAll() : FCT::IEventSystem< Config >
- updateBounds() : FCT::VertexPath
- updateData() : FCT::RHI::Image, FCT::RHI::VK_Image
- updateDescriptorSetsIfNeeded() : FCT::VK_PassResource
- updateFrameIndices() : FCT::OldRenderGraph
- updateFrequency() : FCT::RHI::IndexBuffer, FCT::RHI::VertexBuffer
- updateGraph() : FCT::ResourceManager
- updateIndexData() : FCT::DynamicMesh< IndexType >, FCT::StaticMesh< IndexType >
- updateNode() : FCT::TokenGraph< Token, Value >
- updateResource() : FCT::OldPass, FCT::OldRenderGraph, FCT::TraditionRenderPass
- updateSynchronization() : FCT::CommandBufferEdges::EdgeBase, FCT::CommandBufferEdges::InputFromWindow, FCT::CommandBufferEdges::OutputToWindow, FCT::CommandBufferNodes::CommandBuffer, FCT::CommandBufferNodes::InputFromWindow, FCT::CommandBufferNodes::NodeBase, FCT::CommandBufferNodes::OutputToWindow
- updateToCurrent() : FCT::Image, FCT::MutilBufferImage
- updateVertexData() : FCT::DynamicMesh< IndexType >, FCT::StaticMesh< IndexType >
- uploadInitialData() : FCT::RHI::VK_Image
- usage : FCT::ImageDesc, FCT::OldRenderGraph::ImageResourceDesc, FCT::RHI::AttachmentSlot, FCT::RHI::Image, FCT::TargetDesc