5#ifndef ASSIMP_MODELLOADER_H
6#define ASSIMP_MODELLOADER_H
10 std::unique_ptr<ModelData>
loadModel(
const std::string& path)
override;
14 std::vector<unsigned char>& outData)
const override;
std::unique_ptr< ModelData > loadModel(const std::string &path) override
ModelInfo::SceneInfo loadModelInfo(const std::string &path) override
std::set< std::string > getPlatformSupportedExtensions() const override
bool getEmbeddedTextureData(const std::string &modelPath, int textureIndex, std::vector< unsigned char > &outData) const override
获取内嵌纹理数据
std::set< std::string > resolveTexturePaths(const std::string &modelPath) const override
解析模型依赖的纹理位置