7#ifndef DEPTHSTENCILSTATE_H
8#define DEPTHSTENCILSTATE_H
PipelineResourceType getType() const override
bool depthWriteEnable() const
bool stencilTestEnable() const
void front(const StencilOpState &state)
const StencilOpState & front() const
bool m_depthBoundsTestEnable
void depthCompareOp(CompareOp op)
bool depthBoundsTestEnable() const
void depthWriteEnable(bool enable)
const StencilOpState & back() const
float maxDepthBounds() const
CompareOp depthCompareOp() const
void depthBoundsTestEnable(bool enable)
bool depthTestEnable() const
void stencilTestEnable(bool enable)
float minDepthBounds() const
void depthTestEnable(bool enable)
void back(const StencilOpState &state)
void maxDepthBounds(float value)
CompareOp m_depthCompareOp
virtual ~DepthStencilState() override=default
void minDepthBounds(float value)