FCT
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ShaderStage.h 文件参考
#include "../Base/Flags.h"
ShaderStage.h 的引用(Include)关系图:
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浏览该文件的源代码.

命名空间

namespace  FCT

枚举

enum class  FCT::ShaderStage : uint32_t {
  FCT::Vertex = 0x00000001 , FCT::Fragment = 0x00000002 , FCT::Compute = 0x00000004 , FCT::Geometry = 0x00000008 ,
  FCT::TessControl = 0x00000010 , FCT::TessEvaluation = 0x00000020 , FCT::Mesh = 0x00000040 , FCT::Task = 0x00000080 ,
  FCT::RayGen = 0x00000100 , FCT::AnyHit = 0x00000200 , FCT::ClosestHit = 0x00000400 , FCT::Miss = 0x00000800 ,
  FCT::Intersection = 0x00001000 , FCT::Callable = 0x00002000 , FCT::All = 0xFFFFFFFF
}

函数

 FCT::FCT_DECLARE_FLAGS (ShaderStage)
ShaderStage FCT::getEarliestStage (ShaderStages stages)
FCT::ShaderStages FCT::getAllAfterTheStage (FCT::ShaderStage stages)