#include <ResourceLayout.h>
◆ TextureElement() [1/7]
FCT::TextureElement::TextureElement |
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inlineconstexprnoexcept |
◆ TextureElement() [2/7]
◆ TextureElement() [3/7]
FCT::TextureElement::TextureElement |
( |
const char * | name | ) |
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inlineconstexprnoexcept |
◆ TextureElement() [4/7]
FCT::TextureElement::TextureElement |
( |
TextureType | type | ) |
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inlineconstexprnoexcept |
◆ TextureElement() [5/7]
FCT::TextureElement::TextureElement |
( |
TextureType | type, |
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const char * | name ) |
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inlineconstexprnoexcept |
◆ TextureElement() [6/7]
◆ TextureElement() [7/7]
◆ getName()
const char * FCT::TextureElement::getName |
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const |
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inlineconstexprnoexcept |
◆ getShaderStages()
ShaderStages FCT::TextureElement::getShaderStages |
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const |
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inlineconstexprnoexcept |
◆ getType()
◆ getUpdateFrequency()
◆ operator bool()
FCT::TextureElement::operator bool |
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const |
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inlineexplicitconstexprnoexcept |
◆ operator!=()
bool FCT::TextureElement::operator!= |
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const TextureElement & | other | ) |
const |
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inlinenoexcept |
◆ operator==()
bool FCT::TextureElement::operator== |
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const TextureElement & | other | ) |
const |
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inlinenoexcept |
◆ m_name
const char* FCT::TextureElement::m_name |
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private |
◆ m_stages
ShaderStages FCT::TextureElement::m_stages |
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private |
◆ m_type
◆ m_updateFrequency
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