#include <RenderGraph_Texture.h>
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| Texture () noexcept |
template<typename... Args> |
| Texture (std::string_view name, Args &&... args) noexcept |
template<typename... Rest> |
constexpr void | processArgs (const Samples &other, Rest &&... rest) noexcept |
template<typename... Rest> |
constexpr void | processArgs (const Format &other, Rest &&... rest) noexcept |
template<typename... Rest> |
constexpr void | processArgs (const ShaderStages &other, Rest &&... rest) noexcept |
template<typename... Rest> |
constexpr void | processArgs (const TextureSize &other, Rest &&... rest) noexcept |
template<typename... Rest> |
constexpr void | processArgs (uint32_t width, uint32_t height, Rest &&... rest) noexcept |
constexpr void | processArgs () noexcept |
◆ Texture() [1/2]
FCT::Texture::Texture |
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inlinenoexcept |
◆ Texture() [2/2]
template<typename... Args>
FCT::Texture::Texture |
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std::string_view | name, |
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Args &&... | args ) |
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inlinenoexcept |
◆ processArgs() [1/6]
void FCT::Texture::processArgs |
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inlineconstexprnoexcept |
◆ processArgs() [2/6]
template<typename... Rest>
void FCT::Texture::processArgs |
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const Format & | other, |
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Rest &&... | rest ) |
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inlineconstexprnoexcept |
◆ processArgs() [3/6]
template<typename... Rest>
void FCT::Texture::processArgs |
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const Samples & | other, |
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Rest &&... | rest ) |
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inlineconstexprnoexcept |
◆ processArgs() [4/6]
template<typename... Rest>
void FCT::Texture::processArgs |
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const ShaderStages & | other, |
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Rest &&... | rest ) |
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inlineconstexprnoexcept |
◆ processArgs() [5/6]
template<typename... Rest>
void FCT::Texture::processArgs |
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const TextureSize & | other, |
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Rest &&... | rest ) |
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inlineconstexprnoexcept |
◆ processArgs() [6/6]
template<typename... Rest>
void FCT::Texture::processArgs |
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uint32_t | width, |
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uint32_t | height, |
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Rest &&... | rest ) |
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inlineconstexprnoexcept |
◆ format
◆ name
std::string FCT::Texture::name |
◆ samples
◆ size
◆ stages
ShaderStages FCT::Texture::stages |
该结构体的文档由以下文件生成: