#include <VertexContext.h>
◆ VertexScreen()
FCT::VertexScreen::VertexScreen |
( |
std::vector< VertexScreenInfo > & | infos, |
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size_t | infoIndex ) |
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inline |
◆ clearPaths()
void FCT::VertexScreen::clearPaths |
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| ) |
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inline |
◆ getInfo()
◆ getPaths()
const std::vector< VertexPath * > & FCT::VertexScreen::getPaths |
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const |
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inline |
◆ pushPath()
void FCT::VertexScreen::pushPath |
( |
VertexPath * | path | ) |
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inline |
◆ setOrigin()
◆ setOriginVertexCoord()
◆ setVertexCoordSize()
◆ setX()
◆ setY()
◆ m_infoIndex
size_t FCT::VertexScreen::m_infoIndex |
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protected |
◆ m_infos
◆ m_paths
std::vector<VertexPath*> FCT::VertexScreen::m_paths |
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protected |
该结构体的文档由以下文件生成: