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6#ifndef ENGINE_THIRDPARTY_H
7#define ENGINE_THIRDPARTY_H
12#include <boost/archive/text_oarchive.hpp>
13#include <boost/archive/text_iarchive.hpp>
14#include <boost/serialization/string.hpp>
15#include <boost/serialization/vector.hpp>
16#include <boost/serialization/unordered_map.hpp>
18#include <boost/uuid/uuid.hpp>
19#include <boost/uuid/uuid_generators.hpp>
20#include <boost/uuid/uuid_io.hpp>
21#include <boost/archive/binary_iarchive.hpp>
22#include <boost/archive/binary_oarchive.hpp>
FCT::Context Context
定义 EngineGlobal.h:14
FCT::Window Window
定义 thirdparty.h:26
FCT::ShaderRef ShaderRef
定义 thirdparty.h:28
FCT::Uniform Uniform
定义 thirdparty.h:27