MQEngine
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thirdparty.h
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1
6#ifndef ENGINE_THIRDPARTY_H
7#define ENGINE_THIRDPARTY_H
8#include <FCT_Node.h>
9#include <FCT.h>
10#include <FCT_IMGUI.h>
11
12#include <boost/archive/text_oarchive.hpp>
13#include <boost/archive/text_iarchive.hpp>
14#include <boost/serialization/string.hpp>
15#include <boost/serialization/vector.hpp>
16#include <boost/serialization/unordered_map.hpp>
17#include <string>
18#include <boost/uuid/uuid.hpp>
19#include <boost/uuid/uuid_generators.hpp>
20#include <boost/uuid/uuid_io.hpp>
21#include <boost/archive/binary_iarchive.hpp>
22#include <boost/archive/binary_oarchive.hpp>
23#include <spdlog/spdlog.h>
24namespace MQEngine
25{
26 using Context = FCT::Context;
27 using Window = FCT::Window;
28 using Uniform = FCT::Uniform;
29 using ShaderRef = FCT::ShaderRef;
30 //using EventPipe = FCT::EventDispatcher<FCT::EventSystemConfig::TriggerOnly>;
31}
32#endif //THIRDPARTY_H
Entrypoint for the program.
定义 application.h:5
FCT::Context Context
定义 EngineGlobal.h:15
FCT::Window Window
定义 thirdparty.h:27
FCT::ShaderRef ShaderRef
定义 thirdparty.h:29
FCT::Uniform Uniform
定义 thirdparty.h:28