MQEngine
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thirdparty.h
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#ifndef ENGINE_THIRDPARTY_H
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#define ENGINE_THIRDPARTY_H
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#include <FCT_Node.h>
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#include <FCT.h>
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#include <FCT_IMGUI.h>
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#include <boost/archive/text_oarchive.hpp>
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#include <boost/archive/text_iarchive.hpp>
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#include <boost/serialization/string.hpp>
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#include <boost/serialization/vector.hpp>
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#include <boost/serialization/unordered_map.hpp>
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#include <string>
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#include <boost/uuid/uuid.hpp>
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#include <boost/uuid/uuid_generators.hpp>
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#include <boost/uuid/uuid_io.hpp>
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#include <boost/archive/binary_iarchive.hpp>
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#include <boost/archive/binary_oarchive.hpp>
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#include <spdlog/spdlog.h>
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namespace
MQEngine
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{
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using
Context
= FCT::Context;
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using
Window
= FCT::Window;
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using
Uniform
= FCT::Uniform;
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using
ShaderRef
= FCT::ShaderRef;
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//using EventPipe = FCT::EventDispatcher<FCT::EventSystemConfig::TriggerOnly>;
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}
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#endif
//THIRDPARTY_H
MQEngine
Entrypoint for the program.
定义
application.h:5
MQEngine::Context
FCT::Context Context
定义
EngineGlobal.h:15
MQEngine::Window
FCT::Window Window
定义
thirdparty.h:27
MQEngine::ShaderRef
FCT::ShaderRef ShaderRef
定义
thirdparty.h:29
MQEngine::Uniform
FCT::Uniform Uniform
定义
thirdparty.h:28
MQEngine
Engine
src
thirdparty
thirdparty.h
制作者
1.14.0