MQEngine
|
命名空间 | |
namespace | RenderCallBack |
类 | |
class | Application |
class | DataManager |
struct | DepthStencilDesc |
class | EditorApplication |
class | Engine |
class | EngineScope |
struct | Global |
class | GraphViewInsight |
struct | ImageNode |
struct | LinkInfo |
class | PassGenerator |
struct | PassNode |
struct | PassTargetDesc |
struct | PinInfo |
struct | RenderConfig |
class | SystemManager |
struct | TextureDesc |
class | UiManager |
枚举 | |
enum class | RenderTarget { Window , Texture } |
函数 | |
ENGINE_API const char * | getEngineVersion () |
ENGINE_API Engine & | getEngine () |
std::string | openPassGraphFileDialog (bool save) |
变量 | |
Global | g_global |
|
strong |
const char * MQEngine::getEngineVersion | ( | ) |
std::string MQEngine::openPassGraphFileDialog | ( | bool | save | ) |
Global MQEngine::g_global |