#include <TextureCacheSystem.h>
◆ TextureCacheSystem()
MQEngine::TextureCacheSystem::TextureCacheSystem |
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FCT::Context * | ctx, |
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DataManager * | dataManager ) |
◆ ~TextureCacheSystem()
MQEngine::TextureCacheSystem::~TextureCacheSystem |
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◆ collectTextures()
void MQEngine::TextureCacheSystem::collectTextures |
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◆ loadTexture()
void MQEngine::TextureCacheSystem::loadTexture |
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const std::string & | modelUuid, |
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const std::string & | texturePath ) |
◆ update()
void MQEngine::TextureCacheSystem::update |
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◆ m_ctx
FCT::Context* MQEngine::TextureCacheSystem::m_ctx |
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private |
◆ m_dataManager
DataManager* MQEngine::TextureCacheSystem::m_dataManager |
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private |
◆ m_loadedTextures
std::unordered_map<std::string, FCT::Image*> MQEngine::TextureCacheSystem::m_loadedTextures |
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private |
◆ m_modelLoader
FCT::ModelLoader* MQEngine::TextureCacheSystem::m_modelLoader |
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private |
该类的文档由以下文件生成: