MQEngine
载入中...
搜索中...
未找到
MQEngine::EditorApplication类 参考

#include <EditorApplication.h>

类 MQEngine::EditorApplication 继承关系图:
MQEngine::EditorApplication 的协作图:

Public 成员函数

 EditorApplication ()
RenderConfig renderConfig () const override
 获取RenderConfig,创建窗口前调用
void init () override
 创建完窗口和Context后 调用
void settingRenderCallBack ()
void logicTick () override
void settingUpImgui ()
void imguiLogicTick ()

Private 属性

FCT::ImguiContext * m_imguiCtx
FCT::ImguiModule imguiModule
UiManager uiManager

额外继承的成员函数

Public 属性 继承自 MQEngine::Application
struct MQEngine::Application::Global global
FCT::EventDispatcher< FCT::EventSystemConfig::TriggerOnly > renderCallBackDispatcher

构造及析构函数说明

◆ EditorApplication()

MQEngine::EditorApplication::EditorApplication ( )
inline

成员函数说明

◆ imguiLogicTick()

void MQEngine::EditorApplication::imguiLogicTick ( )
这是这个函数的调用关系图:

◆ init()

void MQEngine::EditorApplication::init ( )
overridevirtual

创建完窗口和Context后 调用

实现了 MQEngine::Application.

函数调用图:

◆ logicTick()

void MQEngine::EditorApplication::logicTick ( )
overridevirtual

实现了 MQEngine::Application.

函数调用图:

◆ renderConfig()

RenderConfig MQEngine::EditorApplication::renderConfig ( ) const
inlineoverridevirtual

获取RenderConfig,创建窗口前调用

返回

实现了 MQEngine::Application.

◆ settingRenderCallBack()

void MQEngine::EditorApplication::settingRenderCallBack ( )
这是这个函数的调用关系图:

◆ settingUpImgui()

void MQEngine::EditorApplication::settingUpImgui ( )

类成员变量说明

◆ imguiModule

FCT::ImguiModule MQEngine::EditorApplication::imguiModule
private

◆ m_imguiCtx

FCT::ImguiContext* MQEngine::EditorApplication::m_imguiCtx
private

◆ uiManager

UiManager MQEngine::EditorApplication::uiManager
private

该类的文档由以下文件生成: