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MQEngine
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#include <application.h>


类 | |
| struct | Global |
Public 成员函数 | |
| virtual | ~Application ()=default |
| virtual RenderConfig | renderConfig () const =0 |
| 获取RenderConfig,创建窗口前调用 | |
| virtual void | init ()=0 |
| 创建完窗口和Context后 调用 | |
| virtual void | logicTick ()=0 |
Public 属性 | |
| struct MQEngine::Application::Global | global |
| FCT::EventDispatcher< FCT::EventSystemConfig::TriggerOnly > | renderCallBackDispatcher |
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virtualdefault |
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pure virtual |
创建完窗口和Context后 调用
在 MQEngine::EditorApplication , 以及 MQEngine::GameApplication 内被实现.
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pure virtual |
在 MQEngine::EditorApplication , 以及 MQEngine::GameApplication 内被实现.
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pure virtual |
| struct MQEngine::Application::Global MQEngine::Application::global |
| FCT::EventDispatcher<FCT::EventSystemConfig::TriggerOnly> MQEngine::Application::renderCallBackDispatcher |