MQEngine
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#include <GameApplication.h>
Public 成员函数 | |
RenderConfig | renderConfig () const override |
获取RenderConfig,创建窗口前调用 | |
void | init () override |
创建完窗口和Context后 调用 | |
void | logicTick () override |
Public 成员函数 继承自 MQEngine::Application | |
virtual | ~Application ()=default |
额外继承的成员函数 | |
Public 属性 继承自 MQEngine::Application | |
struct MQEngine::Application::Global | global |
FCT::EventDispatcher< FCT::EventSystemConfig::TriggerOnly > | renderCallBackDispatcher |
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overridevirtual |
创建完窗口和Context后 调用
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overridevirtual |
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inlineoverridevirtual |