#include <GameApplication.h>
◆ init()
| void MQEngine::GameApplication::init |
( |
| ) |
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overridevirtual |
◆ logicTick()
| void MQEngine::GameApplication::logicTick |
( |
| ) |
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|
overridevirtual |
◆ renderConfig()
| RenderConfig MQEngine::GameApplication::renderConfig |
( |
| ) |
const |
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inlineoverridevirtual |
◆ m_frame
| int MQEngine::GameApplication::m_frame = 0 |
|
private |
◆ m_isFirstFrame
| bool MQEngine::GameApplication::m_isFirstFrame = true |
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private |
◆ m_registry
| entt::registry MQEngine::GameApplication::m_registry |
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private |
◆ m_tempCameraEntity
| entt::entity MQEngine::GameApplication::m_tempCameraEntity = entt::null |
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private |
该类的文档由以下文件生成: