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MQEngine
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#include <GameApplication.h>


Public 成员函数 | |
| RenderConfig | renderConfig () const override |
| 获取RenderConfig,创建窗口前调用 | |
| void | init () override |
| 创建完窗口和Context后 调用 | |
| void | logicTick () override |
| Public 成员函数 继承自 MQEngine::Application | |
| virtual | ~Application ()=default |
额外继承的成员函数 | |
| Public 属性 继承自 MQEngine::Application | |
| struct MQEngine::Application::Global | global |
| FCT::EventDispatcher< FCT::EventSystemConfig::TriggerOnly > | renderCallBackDispatcher |
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overridevirtual |
创建完窗口和Context后 调用
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overridevirtual |
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inlineoverridevirtual |