1#ifndef GAMEAPPLICATION_H
2#define GAMEAPPLICATION_H
4#include <Engine/headers.h>
12 .windowTitle =
"NexusEngine SandBox",
void logicTick() override
定义 GameApplication.cpp:19
entt::entity m_tempCameraEntity
定义 GameApplication.h:22
int m_frame
定义 GameApplication.h:19
void init() override
创建完窗口和Context后 调用
定义 GameApplication.cpp:9
entt::registry m_registry
定义 GameApplication.h:21
bool m_isFirstFrame
定义 GameApplication.h:20
RenderConfig renderConfig() const override
获取RenderConfig,创建窗口前调用
定义 GameApplication.h:8
Entrypoint for the program.
定义 application.h:5
@ Window
定义 application.h:7