MQEngine
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MQEngine::EngineGlobal结构体 参考

#include <EngineGlobal.h>

MQEngine::EngineGlobal 的协作图:

Public 成员函数

 EngineGlobal ()=default
 EngineGlobal (const EngineGlobal &)=delete
EngineGlobaloperator= (const EngineGlobal &)=delete
 EngineGlobal (EngineGlobal &&)=default
EngineGlobaloperator= (EngineGlobal &&)=default

Public 属性

Contextctx
FCT::Runtime * rt
DataManagerdataManager
ScriptSystemscriptSystem
CameraSystemcameraSystem
LightingSystemlightingSystem
MatrixCacheSystemmatrixCacheSystem
TextureCacheSystemtextureRenderSystem
FCT::EventDispatcher< FCT::EventSystemConfig::TriggerOnly > sceneEventPipe

构造及析构函数说明

◆ EngineGlobal() [1/3]

MQEngine::EngineGlobal::EngineGlobal ( )
default
这是这个函数的调用关系图:

◆ EngineGlobal() [2/3]

MQEngine::EngineGlobal::EngineGlobal ( const EngineGlobal & )
delete
函数调用图:

◆ EngineGlobal() [3/3]

MQEngine::EngineGlobal::EngineGlobal ( EngineGlobal && )
default
函数调用图:

成员函数说明

◆ operator=() [1/2]

EngineGlobal & MQEngine::EngineGlobal::operator= ( const EngineGlobal & )
delete
函数调用图:

◆ operator=() [2/2]

EngineGlobal & MQEngine::EngineGlobal::operator= ( EngineGlobal && )
default
函数调用图:

类成员变量说明

◆ cameraSystem

CameraSystem* MQEngine::EngineGlobal::cameraSystem

◆ ctx

Context* MQEngine::EngineGlobal::ctx

◆ dataManager

DataManager* MQEngine::EngineGlobal::dataManager

◆ lightingSystem

LightingSystem* MQEngine::EngineGlobal::lightingSystem

◆ matrixCacheSystem

MatrixCacheSystem* MQEngine::EngineGlobal::matrixCacheSystem

◆ rt

FCT::Runtime* MQEngine::EngineGlobal::rt

◆ sceneEventPipe

FCT::EventDispatcher<FCT::EventSystemConfig::TriggerOnly> MQEngine::EngineGlobal::sceneEventPipe

◆ scriptSystem

ScriptSystem* MQEngine::EngineGlobal::scriptSystem

◆ textureRenderSystem

TextureCacheSystem* MQEngine::EngineGlobal::textureRenderSystem

该结构体的文档由以下文件生成: