#include <ShininessSystem.h>
◆ ShininessSystem()
| MQEngine::ShininessSystem::ShininessSystem |
( |
FCT::Context * | ctx, |
|
|
DataManager * | dataManager ) |
◆ bindShininess()
| void MQEngine::ShininessSystem::bindShininess |
( |
entt::registry * | registry, |
|
|
entt::entity | entity, |
|
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FCT::Layout * | layout ) |
◆ cleanupCacheComponents()
| void MQEngine::ShininessSystem::cleanupCacheComponents |
( |
entt::registry * | registry | ) |
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private |
◆ processEntity()
| void MQEngine::ShininessSystem::processEntity |
( |
entt::registry * | registry, |
|
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entt::entity | entity ) |
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private |
◆ update()
| void MQEngine::ShininessSystem::update |
( |
| ) |
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◆ updateUniforms()
| void MQEngine::ShininessSystem::updateUniforms |
( |
| ) |
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◆ m_ctx
| FCT::Context* MQEngine::ShininessSystem::m_ctx |
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private |
◆ m_dataManager
◆ m_defaultShininessUniform
| FCT::Uniform MQEngine::ShininessSystem::m_defaultShininessUniform |
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private |
该类的文档由以下文件生成: