#include <SceneManager.h>
◆ SceneManager()
MQEngine::SceneManager::SceneManager |
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◆ getSceneUuid()
std::string MQEngine::SceneManager::getSceneUuid |
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const std::string & | sceneName | ) |
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◆ newScene()
void MQEngine::SceneManager::newScene |
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const std::string & | sceneName | ) |
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◆ openScene()
void MQEngine::SceneManager::openScene |
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const std::string & | sceneName | ) |
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◆ refreshSceneList()
void MQEngine::SceneManager::refreshSceneList |
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◆ render()
void MQEngine::SceneManager::render |
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◆ renderCreateSceneDialog()
void MQEngine::SceneManager::renderCreateSceneDialog |
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◆ renderDeleteSceneDialog()
void MQEngine::SceneManager::renderDeleteSceneDialog |
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◆ m_dataManager
◆ m_deleteSceneIndex
int MQEngine::SceneManager::m_deleteSceneIndex = -1 |
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◆ m_errorMessage
std::string MQEngine::SceneManager::m_errorMessage |
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◆ m_sceneList
std::vector<std::string> MQEngine::SceneManager::m_sceneList |
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◆ m_selectedSceneIndex
int MQEngine::SceneManager::m_selectedSceneIndex = -1 |
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◆ m_showCreateDialog
bool MQEngine::SceneManager::m_showCreateDialog = false |
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◆ m_showDeleteDialog
bool MQEngine::SceneManager::m_showDeleteDialog = false |
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该类的文档由以下文件生成: