#include <ScriptManager.h>
◆ ScriptManager()
MQEngine::ScriptManager::ScriptManager |
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◆ ~ScriptManager()
MQEngine::ScriptManager::~ScriptManager |
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◆ getScriptFunction()
std::optional< ScriptFunctionInfo > MQEngine::ScriptManager::getScriptFunction |
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const std::string & | functionName | ) |
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根据函数名获取脚本函数信息
- 参数
-
- 返回
- 脚本函数信息,如果未找到返回空
◆ getScriptFunctions()
const std::vector< ScriptFunctionInfo > & MQEngine::ScriptManager::getScriptFunctions |
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◆ loadFunctionNamesFromScriptSystem()
void MQEngine::ScriptManager::loadFunctionNamesFromScriptSystem |
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◆ refreshScriptList()
void MQEngine::ScriptManager::refreshScriptList |
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◆ render()
void MQEngine::ScriptManager::render |
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◆ renderScriptFunctionList()
void MQEngine::ScriptManager::renderScriptFunctionList |
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◆ m_filteredFunctions
◆ m_isWindowFocused
bool MQEngine::ScriptManager::m_isWindowFocused = false |
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◆ m_isWindowHovered
bool MQEngine::ScriptManager::m_isWindowHovered = false |
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◆ m_needRefresh
bool MQEngine::ScriptManager::m_needRefresh = true |
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◆ m_scriptFunctions
◆ m_searchBuffer
char MQEngine::ScriptManager::m_searchBuffer[256] = {0} |
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◆ m_selectedFunction
std::string MQEngine::ScriptManager::m_selectedFunction |
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该类的文档由以下文件生成: