#include <PassGenerator.h>
◆ removeTexturePin()
void MQEngine::PassNode::removeTexturePin |
( |
int | pinId | ) |
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inline |
◆ serialize()
template<class Archive>
void MQEngine::PassNode::serialize |
( |
Archive & | ar, |
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const unsigned int | version ) |
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inline |
◆ clearColor
float MQEngine::PassNode::clearColor[4] = { 0.0f, 0.0f, 0.0f, 1.0f } |
◆ clearDepth
float MQEngine::PassNode::clearDepth = 1.0f |
◆ clearStencil
int MQEngine::PassNode::clearStencil = 0 |
◆ depthStencilDesc
◆ enableClear
bool MQEngine::PassNode::enableClear = false |
◆ enableClearDepth
bool MQEngine::PassNode::enableClearDepth = false |
◆ enableClearStencil
bool MQEngine::PassNode::enableClearStencil = false |
◆ enableClearTarget
bool MQEngine::PassNode::enableClearTarget = false |
◆ hasLinkDepthStencil
bool MQEngine::PassNode::hasLinkDepthStencil = false |
◆ hasLinkTarget
bool MQEngine::PassNode::hasLinkTarget[9] = {} |
◆ id
uint32_t MQEngine::PassNode::id |
◆ name
std::string MQEngine::PassNode::name |
◆ targetDesc
◆ texturePinIndex
size_t MQEngine::PassNode::texturePinIndex = 0 |
◆ texturePins
std::vector<int> MQEngine::PassNode::texturePins |
◆ texturesDesc
std::map<uint32_t, TextureDesc> MQEngine::PassNode::texturesDesc |
该结构体的文档由以下文件生成: