#include <RenderGraphViewer.h>
◆ depthStencilPinId()
| int MQEngine::PassNode::depthStencilPinId |
( |
| ) |
|
◆ lastTexturePinId()
| int MQEngine::PassNode::lastTexturePinId |
( |
| ) |
const |
|
inline |
◆ removeTexturePin()
| void MQEngine::PassNode::removeTexturePin |
( |
int | pinId | ) |
|
|
inline |
◆ serialize()
template<class Archive>
| void MQEngine::PassNode::serialize |
( |
Archive & | ar, |
|
|
const unsigned int | version ) |
|
inline |
◆ targetPinId()
| int MQEngine::PassNode::targetPinId |
( |
int | index | ) |
const |
◆ clearColor
| float MQEngine::PassNode::clearColor[4] = { 0.0f, 0.0f, 0.0f, 1.0f } |
◆ clearDepth
| float MQEngine::PassNode::clearDepth = 1.0f |
◆ clearStencil
| int MQEngine::PassNode::clearStencil = 0 |
◆ depthStencilDesc
◆ enableClear
| bool MQEngine::PassNode::enableClear = false |
◆ enableClearDepth
| bool MQEngine::PassNode::enableClearDepth = false |
◆ enableClearStencil
| bool MQEngine::PassNode::enableClearStencil = false |
◆ enableClearTarget
| bool MQEngine::PassNode::enableClearTarget = false |
◆ hasLinkDepthStencil
| bool MQEngine::PassNode::hasLinkDepthStencil = false |
◆ hasLinkTarget
| bool MQEngine::PassNode::hasLinkTarget[9] = {} |
◆ id
| uint32_t MQEngine::PassNode::id |
◆ name
| std::string MQEngine::PassNode::name |
◆ targetDesc
◆ texturePinIndex
| size_t MQEngine::PassNode::texturePinIndex = 0 |
◆ texturePins
| std::vector<int> MQEngine::PassNode::texturePins |
◆ texturesDesc
| std::map<uint32_t, TextureDesc> MQEngine::PassNode::texturesDesc |
该结构体的文档由以下文件生成: