MQEngine
载入中...
搜索中...
未找到
TextureUtils.h
浏览该文件的文档.
1#ifndef ENGINE_TEXTURE_UTILS_H
2#define ENGINE_TEXTURE_UTILS_H
3
4#include "../EnginePCH.h"
6
7namespace MQEngine
8{
14 ENGINE_API const char* textureTypeToString(FCT::ModelInfo::TextureType type);
15
21 ENGINE_API const char* textureTypeToChineseString(FCT::ModelInfo::TextureType type);
22
23
24}
25
26#endif // ENGINE_TEXTURE_UTILS_H
A header file containing third party libraries and macros for platform
#define ENGINE_API
定义 EnginePCH.h:14
定义 application.h:5
const char * textureTypeToChineseString(FCT::ModelInfo::TextureType type)
将纹理类型枚举转换为本地化字符串(中文)
定义 TextureUtils.cpp:53
const char * textureTypeToString(FCT::ModelInfo::TextureType type)
将纹理类型枚举转换为字符串
定义 TextureUtils.cpp:5