1#ifndef ENGINE_TEXTURE_UTILS_H
2#define ENGINE_TEXTURE_UTILS_H
A header file containing third party libraries and macros for platform
#define ENGINE_API
定义 EnginePCH.h:14
const char * textureTypeToChineseString(FCT::ModelInfo::TextureType type)
将纹理类型枚举转换为本地化字符串(中文)
定义 TextureUtils.cpp:53
const char * textureTypeToString(FCT::ModelInfo::TextureType type)
将纹理类型枚举转换为字符串
定义 TextureUtils.cpp:5