OutputInfo(bool isWnd, Window *wnd=nullptr, uint32_t w=0, uint32_t h=0)
std::map< std::string, Image * > textures
std::map< std::string, Image * > targets
std::map< std::string, Image * > depthStencils
std::map< std::string, ShaderStage > textureSlot
ObjectPipe< std::string > passPipe