5#ifndef RENDERGRAPH_PASSDESC_H
6#define RENDERGRAPH_PASSDESC_H
20 template<
typename... Rest>
26 template<
typename... Rest>
33 template<
typename... Rest>
40 template<
typename... Rest>
void processArgs() noexcept
std::vector< Texture > textures
void processArgs(const Target &other, Rest &&... rest)
void processArgs(const Texture &other, Rest &&... rest)
void processArgs(const EnablePassClear &other, Rest &&... rest)
std::vector< Target > targets
void processArgs(const DepthStencil &other, Rest &&... rest)
PassDesc(std::string name)
std::vector< DepthStencil > depthStencils