#include <RenderGraph_PassDesc.h>
◆ PassDesc()
FCT::PassDesc::PassDesc |
( |
std::string | name | ) |
|
|
inline |
◆ processArgs() [1/5]
void FCT::PassDesc::processArgs |
( |
| ) |
|
|
inlinenoexcept |
◆ processArgs() [2/5]
template<typename... Rest>
void FCT::PassDesc::processArgs |
( |
const DepthStencil & | other, |
|
|
Rest &&... | rest ) |
|
inline |
◆ processArgs() [3/5]
template<typename... Rest>
void FCT::PassDesc::processArgs |
( |
const EnablePassClear & | other, |
|
|
Rest &&... | rest ) |
|
inline |
◆ processArgs() [4/5]
template<typename... Rest>
void FCT::PassDesc::processArgs |
( |
const Target & | other, |
|
|
Rest &&... | rest ) |
|
inline |
◆ processArgs() [5/5]
template<typename... Rest>
void FCT::PassDesc::processArgs |
( |
const Texture & | other, |
|
|
Rest &&... | rest ) |
|
inline |
◆ clear
◆ depthStencils
◆ name
std::string FCT::PassDesc::name |
◆ targets
std::vector<Target> FCT::PassDesc::targets |
◆ textures
std::vector<Texture> FCT::PassDesc::textures |
该结构体的文档由以下文件生成: