7#ifndef VK_TRADITIONALPIPELINE_H
8#define VK_TRADITIONALPIPELINE_H
VK_RasterizationPipeline(VK_Context *ctx)
void generateDefaultResources()
FCT::PixelShader * m_pixelShader
PipelineType getType() const override
void createDescriptorSetLayouts()
VK_TraditionalPipeline(VK_Context *ctx)
void addResources(IPipelineResource *resource) override
FCT::VertexShader * m_vertexShader
vk::DescriptorSetLayout m_emptyLayout