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headers.h
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1//
2// Created by Administrator on 2025/2/19.
3//
4#define FCT_USE_MEMORY_CHECK
5#ifndef FCT_HEADER_H
6#define FCT_HEADER_H
7#include "ThirdParty.h"
8#include "ToolDefine.h"
9#include "./predefine.h"
13#include "./Base/Flags.h"
14#include "./Bases.h"
15#include "./Base/TokenGraph.h"
16#include "./Memory/ObjectPool.h"
17#include "Runtime/Runtime.h"
18#include "./Context/Vertex.h"
19#include "./Context/Mesh.h"
25#include "./Context/Image.h"
28#include "./Context/Uniform.h"
30#include "./Context/Object.h"
32#include "./RHI/ViewportState.h"
34#include "./RHI/RootSign.h"
36#include "./RHI/Pass.h"
37#include "./RHI/PassGroup.h"
38#include "./RHI/Swapcain.h"
39#include "./RHI/RenderPass.h"
40#include "./RHI/Image.h"
42#include "./RHI/VertexShader.h"
43#include "./RHI/PixelShader.h"
44#include "./RHI/CommandBuffer.h"
45#include "./RHI/CommandPool.h"
46#include "./RHI/Semaphore.h"
47#include "./RHI/Fence.h"
49#include "./RHI/ShaderBinary.h"
50#include "./RHI/BlendState.h"
51#include "./RHI/VertexBuffer.h"
52#include "./RHI/IndexBuffer.h"
53#include "./RHI/ConstBuffer.h"
55#include "./RHI/TextureView.h"
57#include "./RHI/Sampler.h"
59#include "./Context/FencePool.h"
67//#include "MutilThreadBase/RefCount.h"
68//#include "MutilThreadBase/TlsPtr.h"
69#include "./Context/Context.h"
70#include "./Context/Context.hpp"
71#include "./Context/layout.h"
72#include "./Context/layout.hpp"
74//#include "Context/Image.h"
75//#include "UI/Window.h"
76#include "./UI/AutoViewport.h"
77#endif //FCT_HEADER_H