#include <RenderGraph.h>
◆ RenderGraphPassNode() [1/2]
FCT::RenderGraphPassNode::RenderGraphPassNode |
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inline |
◆ RenderGraphPassNode() [2/2]
FCT::RenderGraphPassNode::RenderGraphPassNode |
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std::string | name | ) |
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inline |
◆ addIncomingEdge()
void FCT::RenderGraphPassNode::addIncomingEdge |
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TextureEdge * | edge | ) |
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inline |
◆ addOutgoingEdge() [1/2]
◆ addOutgoingEdge() [2/2]
void FCT::RenderGraphPassNode::addOutgoingEdge |
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TargetEdge * | edge | ) |
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inline |
◆ applyPassDesc()
void FCT::RenderGraphPassNode::applyPassDesc |
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const PassDesc & | desc | ) |
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inline |
◆ getClearInfo()
◆ getDepthStencilOutgoingEdges()
const std::vector< DepthStencilEdge * > & FCT::RenderGraphPassNode::getDepthStencilOutgoingEdges |
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const |
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inline |
◆ getTargetOutgoingEdges()
const std::vector< TargetEdge * > & FCT::RenderGraphPassNode::getTargetOutgoingEdges |
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const |
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inline |
◆ getTextureIncomingEdges()
const std::vector< TextureEdge * > & FCT::RenderGraphPassNode::getTextureIncomingEdges |
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const |
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inline |
◆ m_clearInfo
◆ m_depthStencilOutgoingEdges
std::vector<DepthStencilEdge*> FCT::RenderGraphPassNode::m_depthStencilOutgoingEdges |
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private |
◆ m_name
std::string FCT::RenderGraphNode::m_name |
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protectedinherited |
◆ m_targetOutgoingEdges
std::vector<TargetEdge*> FCT::RenderGraphPassNode::m_targetOutgoingEdges |
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private |
◆ m_textureIncomingEdges
std::vector<TextureEdge*> FCT::RenderGraphPassNode::m_textureIncomingEdges |
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private |
该类的文档由以下文件生成: