62 FCT::VertexElement{FCT::VtxType::Custom,
"srcpos",FCT::Format::R32G32B32A32_SFLOAT},
63 FCT::VertexElement{FCT::VtxType::Custom,
"shadowPos",FCT::Format::R32G32B32A32_SFLOAT},
104 ENGINE_API std::vector<FCT::_fct_object_t*> GetDebugObject();
A header file containing third party libraries and macros for platform
#define ENGINE_API
定义 EnginePCH.h:14
FCT::Runtime m_rt
定义 engine.h:56
SystemManager m_systemManager
定义 engine.h:57
void settingUpTechs()
定义 engine.cpp:69
FCT::UniquePtr< ShininessSystem > m_shininessSystem
定义 engine.h:85
FCT::ShaderRef m_vs
定义 engine.h:68
DataManager * m_dataManager
定义 engine.h:78
FCT::NodeEnvironment * m_nodeEnv
定义 engine.h:92
FCT::UniquePtr< TextureCacheSystem > m_textureRenderSystem
定义 engine.h:84
void settingUpResources()
定义 engine.cpp:294
void settingUpSync()
定义 engine.cpp:307
void term()
定义 engine.cpp:396
Engine & operator=(const Engine &)=delete
FCT::Layout * m_layout
定义 engine.h:76
FCT::PixelLayout pixelLayout
定义 engine.h:61
FCT::Layout * m_shadowLayout
定义 engine.h:77
FCT::ShaderRef m_vsShadow
定义 engine.h:70
FCT::UniquePtr< MeshCacheSystem > m_meshRenderSystem
定义 engine.h:80
FCT::VertexLayout vertexLayout
定义 engine.h:60
FCT::OutputInfo m_shadowPassOutputInfo
定义 engine.h:90
void loop()
定义 engine.cpp:388
FCT::Window * m_wnd
定义 engine.h:58
void initUniformValue()
定义 engine.cpp:346
void logicTick()
定义 engine.cpp:351
FCT::UniquePtr< CameraSystem > m_cameraSystem
定义 engine.h:79
FCT::UniquePtr< LightingSystem > m_lightingSystem
定义 engine.h:83
FCT::OutputInfo m_objectPassOutputInfo
定义 engine.h:91
void settingUpPass()
定义 engine.cpp:245
static Engine * s_instance
定义 engine.h:45
FCT::RHI::RasterizationPipeline * m_pipeline
定义 engine.h:71
static Engine & getInstance()
定义 engine.cpp:413
void init(Application *application)
定义 engine.cpp:370
FCT::ShaderRef m_ps
定义 engine.h:69
FCT::Sampler * m_diffuseSampler
定义 engine.h:67
FCT::AutoViewport * m_autoViewport
定义 engine.h:74
FCT::Sampler * m_shadowSampler
定义 engine.h:66
Engine(const Engine &)=delete
FCT::UniquePtr< TechManager > m_techManager
定义 engine.h:86
void settingUpEnv()
定义 engine.cpp:30
static void RegisterApplicationFactory(CreateApplicationFn fn)
定义 engine.cpp:425
FCT::UniquePtr< MatrixCacheSystem > m_matrixCacheSystem
定义 engine.h:82
Application * m_application
定义 engine.h:55
FCT::Context * m_ctx
定义 engine.h:59
Engine()
定义 engine.cpp:417
FCT::UniquePtr< ScriptSystem > m_scriptSystem
定义 engine.h:81
FCT::Uniform m_floorModelUniform
定义 engine.h:87
FCT::UniformBuffer * m_uniform
定义 engine.h:72
FCT::RHI::ConstBuffer * m_constBuffer
定义 engine.h:73
void settingUpSubmitTicker()
定义 engine.cpp:317
Entrypoint for the program.
定义 application.h:5
ENGINE_API const char * getEngineVersion()
定义 Tutorial.cpp:9
constexpr FCT::VertexLayout StandardMeshVertexLayout
定义 VertexLayouts.h:8
ENGINE_API void OutputDebugObject()
ENGINE_API Engine & getEngine()
定义 Tutorial.cpp:13
Application *(*)() CreateApplicationFn
定义 CreateApplication.h:8
class header for start and stop system