MQEngine
|
#include "../thirdparty/thirdparty.h"
#include "application.h"
#include "systemmanager.h"
#include "layout.h"
#include "../data/DataManager.h"
#include "../system/CameraSystem.h"
#include "../system/MeshCacheSystem.h"
#include "../system/ScriptSystem.h"
#include "../system/MatrixCacheSystem.h"
#include "../system/LightingSystem.h"
#include "../system/TextureCacheSystem.h"
#include "./EngineGlobal.h"
#include "Tech.h"
#include "UniformSlots.h"
类 | |
class | MQEngine::Engine |
命名空间 | |
namespace | FCT |
namespace | MQEngine |
函数 | |
ENGINE_API const char * | MQEngine::getEngineVersion () |
ENGINE_API Engine & | MQEngine::getEngine () |
ENGINE_API void | MQEngine::OutputDebugObject () |
ENGINE_API std::vector< FCT::_fct_object_t * > | MQEngine::GetDebugObject () |