这里列出了所有类成员,并附带类的详细说明:
- c -
- CallbackId : FCT::CallBackEventHandler
- changeCurrentIndex() : FCT::MutilBufferImage
- channels : FCT::ImageLoader::ImageData
- checkAndResizeIfNeeded() : FCT::RHI::VK_IndexBuffer
- checkAndUpdateCurrentFrame() : FCT::RHI::VK_ConstBuffer
- checkAndUpdateResourceSizes() : FCT::OldRenderGraph
- checkBarriersBeforePassGroup() : FCT::RenderGraph
- checkCompatibilityAndMerge() : FCT::RenderGraphBufferNode, FCT::RenderGraphWindowDepthStencilNode, FCT::RenderGraphWindowTargetNode
- checkCompatibilityAndMergeImpl() : FCT::RenderGraphBufferNode
- checkTextureViewHash() : FCT::VK_PassResource
- children : FCT::ModelObject
- chooseSwapPresentMode() : FCT::RHI::VK_Swapchain
- chooseSwapSurfaceFormat() : FCT::RHI::VK_Swapchain
- circle() : FCT::VertexPath
- cleanUp() : FCT::Android_Runtime, FCT::RenderGraph
- cleanup() : FCT::Android_UICommon
- cleanUpCallback : FCT::UpdateResult
- cleanUpCompile() : FCT::RenderGraph
- cleanupOldResources() : FCT::RHI::VK_Swapchain
- clear() : FCT::DynamicMesh< IndexType >, FCT::Layout::PassResourceState, FCT::ObjectPoolChunk< T >, FCT::PassDesc, FCT::TraditionRenderPass::TraditionRenderJobQueue, FCT::VertexBuffer, FCT::VertexPath, FCT::VK_Context
- clearDirty() : FCT::UniformBuffer, FCT::VertexPath
- clearHandler() : FCT::Window
- clearKeyDownCallbacks() : FCT::CallBackEventHandler
- clearKeyUpCallbacks() : FCT::CallBackEventHandler
- clearLButtonDownCallbacks() : FCT::CallBackEventHandler
- clearLButtonUpCallbacks() : FCT::CallBackEventHandler
- clearMouseMoveCallbacks() : FCT::CallBackEventHandler
- clearMouseWheelCallbacks() : FCT::CallBackEventHandler
- clearPath() : FCT::VertexContext
- clearPaths() : FCT::VertexScreen
- clearRButtonDownCallbacks() : FCT::CallBackEventHandler
- clearRButtonUpCallbacks() : FCT::CallBackEventHandler
- clearRenderFinshFences() : FCT::RHI::Swapchain, FCT::Window
- clearRenderFinshSemaphores() : FCT::RHI::Swapchain, FCT::Window
- clearResizeCallbacks() : FCT::CallBackEventHandler
- clearWaitSemaphores() : FCT::RHI::CommandBuffer
- closePath() : FCT::VertexPath
- cmdBuf : FCT::PassSubmitEvent
- code() : FCT::PixelShader, FCT::RHI::PixelShader, FCT::RHI::ShaderBinary, FCT::RHI::VertexShader, FCT::VertexShader
- collectAttachments() : FCT::RHI::VK_PassGroup
- collectImageViews() : FCT::RHI::VK_PassGroup
- collectSubpasses() : FCT::RHI::VK_PassGroup
- color : FCT::EnablePassClear, FCT::PassClearValue
- colorBlendStateCreateInfo() : FCT::VK_BlendState
- colorFactors() : FCT::BlendState
- colorOp : FCT::BlendState::Target
- colors : FCT::ModelVertex
- CommandBuffer() : FCT::CommandBufferNodes::CommandBuffer, FCT::RHI::CommandBuffer
- commandBuffer : FCT::CommandBufferGraph::NodeRef, FCT::RHI::VK_CommandBuffer
- CommandBufferGraph() : FCT::CommandBufferGraph
- CommandBufferType : FCT::CommandBufferGraph::NodeRef
- CommandType : FCT::VertexPath
- compareMask : FCT::StencilOpState
- compareOp : FCT::StencilOpState
- compile() : FCT::OldRenderGraph, FCT::PixelShader, FCT::RenderGraph, FCT::Shaderc_ShaderCompiler, FCT::ShaderCompiler, FCT::VertexShader
- Computation() : Computation< T >
- computeOrder() : FCT::TokenGraph< Token, Value >
- computePassGroupExecutionOrder() : FCT::RenderGraph
- computeSize() : FCT::OldRenderGraph
- computeStage() : FCT::RHI::PassGroup
- computeViewport() : FCT::AutoViewport
- connected() : FCT::UnionFind< T, ShareType >
- connectPredecessors() : FCT::CommandBufferGraph
- connectSuccessors() : FCT::CommandBufferGraph
- connectWindowPredecessor() : FCT::CommandBufferGraph
- connectWindowSuccessor() : FCT::CommandBufferGraph
- constBufferLayout() : FCT::RHI::ShaderBinary
- constBufferLocations() : FCT::RHI::ShaderBinary
- ConstElement() : FCT::ConstElement
- ConstLayout() : FCT::ConstLayout
- ConstVertex() : FCT::ConstVertex
- Context() : FCT::Context
- context : FCT::ContextEvent::WindowBound, FCT::RHI::VK_CommandPool
- convertBlendFactor() : FCT::VK_BlendState
- convertBlendOp() : FCT::VK_BlendState
- convertCompareOp() : FCT::RHI::VK_DepthStencilState
- convertCullMode() : FCT::VK_RasterizationState
- convertFrontFace() : FCT::VK_RasterizationState
- convertLogicOp() : FCT::VK_BlendState
- convertPolygonMode() : FCT::VK_RasterizationState
- convertShaderStageToPipelineStage() : FCT::RenderGraph
- convertStencilOp() : FCT::RHI::VK_DepthStencilState
- convertStencilOpState() : FCT::RHI::VK_DepthStencilState
- count() : FCT::RefCount
- create() : FCT::Android_Window, FCT::BlendState, FCT::Context, FCT::DepthStencilState, FCT::DynamicMesh< IndexType >, FCT::Freetype_Font, FCT::Freetype_FontCommon, FCT::Image, FCT::MutilBufferImage, FCT::PassResource, FCT::PixelShader, FCT::RasterizationState, FCT::RHI::CommandBuffer, FCT::RHI::CommandPool, FCT::RHI::ConstBuffer, FCT::RHI::DepthStencilView, FCT::RHI::DescriptorPool, FCT::RHI::Fence, FCT::RHI::Image, FCT::RHI::IndexBuffer, FCT::RHI::InputLayout, FCT::RHI::Pass, FCT::RHI::PassGroup, FCT::RHI::Pipeline, FCT::RHI::PixelShader, FCT::RHI::RasterizationPipeline, FCT::RHI::RenderTargetView, FCT::RHI::Semaphore, FCT::RHI::Swapchain, FCT::RHI::TextureView, FCT::RHI::VertexBuffer, FCT::RHI::VertexShader, FCT::RHI::VK_CommandBuffer, FCT::RHI::VK_CommandPool, FCT::RHI::VK_ConstBuffer, FCT::RHI::VK_DepthStencilState, FCT::RHI::VK_DepthStencilView, FCT::RHI::VK_DescriptorPool, FCT::RHI::VK_Fence, FCT::RHI::VK_Image, FCT::RHI::VK_IndexBuffer, FCT::RHI::VK_InputLayout, FCT::RHI::VK_Pass, FCT::RHI::VK_PassGroup, FCT::RHI::VK_PixelShader, FCT::RHI::VK_RasterizationPipeline, FCT::RHI::VK_RenderTargetView, FCT::RHI::VK_Sampler, FCT::RHI::VK_Semaphore, FCT::RHI::VK_Swapchain, FCT::RHI::VK_TextureView, FCT::RHI::VK_TraditionalPipeline, FCT::RHI::VK_VertexBuffer, FCT::RHI::VK_VertexShader, FCT::RootSign, FCT::Sampler, FCT::SingleBufferImage, FCT::StaticMesh< IndexType >, FCT::VertexContext, FCT::VertexShader, FCT::ViewportState, FCT::VK_BlendState, FCT::VK_PassResource, FCT::VK_RasterizationState, FCT::VK_ViewportState, FCT::Window
- createBindedInputLayout() : FCT::VertexShader
- createCommandBuffer() : FCT::RHI::CommandPool, FCT::RHI::VK_CommandPool
- createCommandPoolAndBuffers() : FCT::VK_Context
- createCompiler() : FCT::Context
- createContext() : FCT::Runtime, FCT::VK_ContextCommon
- createDepthStencilEdge() : FCT::RenderGraph
- createDescriptorSetLayouts() : FCT::RHI::VK_TraditionalPipeline
- createDescriptorSetsAndLayouts() : FCT::VK_PassResource
- createFont() : FCT::Runtime
- createImageLoader() : FCT::Runtime
- createImagesAndTargets() : FCT::RHI::VK_Swapchain
- createMesh() : FCT::Context
- createModelLoader() : FCT::Runtime
- createPassGroups() : FCT::RenderGraph
- createPipelineStage() : FCT::RHI::VK_PixelShader, FCT::RHI::VK_VertexShader
- createPlatform() : FCT::Context, FCT::GLFW_Window, FCT::VK_Context, FCT::Window
- createResource() : FCT::Context, FCT::Device
- createRHIPasses() : FCT::RenderGraph
- CreateScale() : FCT::Mat4
- createShaderModule() : FCT::RHI::VK_PixelShader, FCT::RHI::VK_VertexShader
- createSignaled() : FCT::RHI::Fence
- createSingleBuffer() : FCT::RHI::VK_VertexBuffer
- createSurface : FCT::Android_Window
- createSwapchain() : FCT::RHI::VK_Swapchain
- createTargetEdge() : FCT::RenderGraph
- createTextureEdge() : FCT::RenderGraph
- createTraditionPipeline() : FCT::Context, FCT::VK_Context
- createTransferCommandPool() : FCT::VK_Context
- CreateTranslation() : FCT::Mat4
- createVulkanSurface() : FCT::Android_Window
- createVulkanSwapChain() : FCT::Android_Window
- createWindow() : FCT::Runtime
- cross() : FCT::Vec3
- ctx() : FCT::AutoViewport, FCT::Layout, FCT::WindowModule::Swapchain
- cullMode() : FCT::RasterizationState
- currentAccess : FCT::RHI::PassNeighbors
- currentBufferInfo() : FCT::RHI::VK_ConstBuffer
- currentBufferInfoWithoutUpdata() : FCT::RHI::VK_ConstBuffer
- currentDepthStencilView() : FCT::Image, FCT::MutilBufferImage, FCT::SingleBufferImage
- currentFrame : FCT::UpdateResult
- currentFrameIndex() : FCT::Context
- currentImage() : FCT::Image, FCT::MutilBufferImage, FCT::SingleBufferImage
- currentLayout : FCT::RenderGraph::ImageState
- currentLogicFrameIndex() : FCT::Context
- currentStage : FCT::RHI::PassNeighbors
- currentSubmitFrameIndex() : FCT::Context
- currentTargetView() : FCT::Image, FCT::MutilBufferImage, FCT::SingleBufferImage
- currentTextureView() : FCT::Image, FCT::MutilBufferImage, FCT::SingleBufferImage
- curveTo() : FCT::VertexPath